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CLIPE - Deliverable 2.3 Trade-offs for real-time crowd animation synthesis

Facilitating the Design of Virtual Characters

Carlos Andujar, Nuria Pelechano

CLIPE - Deliverable 2.3 Trade-offs for real-time crowd animation synthesis

This report presents the most relevant techniques for human motion and pose reconstruction from sparse tracking signals, focusing on those methods suitable for VR.

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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768

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